﻿using UnityEngine;
using System.Collections;
using System.Reflection;
using System;

public class Root : MonoBehaviour
{

    // Use this for initialization
    void Start()
    {
        
        SocketHelper.GetInstance().ConnectToServer("127.0.0.1", 12000);
        new TestMessage().SendToServer();
    }

    // Update is called once per frame
    void Update()
    {
        
    }
    void OnDestroy()
    {
        
    }

}
